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Toying with Children’s Health: How the Business of Play
Harms Children
Diane Levin, Ph.D.
The Toy Revolution. When the
Federal Communications Commission deregulated children’s
television in 1984, it became possible to market toys
and other products to children directly through TV
programs for the first time. That was when the
floodgates opened for marketers to treat children as a
separate consumer group. Toys became one of the first
areas targeted for reaching children. Increasingly, what
was good for children and healthy play dropped out of
the equation, as shareholder profits became the driving
force. Since then most of the best selling toys have
been linked to the media. Now we have cross feeding
among TV, movies, video and computer games, as well as
many other products linked to the same shows as the
toys. The resulting impact on toys and play has been
revolutionary, with harmful implications for children’s
development and learning.
Why Is Play Important? Children
use their play to master experience and skills and try
out new things. Through play they learn how to work on
their problems and find new ones. They feel powerful and
in control. But all play is not the same. The more
children are in control of what happens, bring in their
own ideas, skills and needs, work on their own problems,
and use creativity and imagination, the more valuable
the play is likely to be.
Role of Toys in Play. Toys
influence both what (the content) and how (the process
of) children’s play. Open-ended toys can be used in the
service of what the child wants to do and can change and
grow with the child. They allow children to control the
content and process of the play. Highly structured and
realistic toys tend to tell children what to do (for
instance, by providing the script or problem), and how
to do it (for instance, the button to push). The more
play is programmed by a toy, the more likely that
creative and imaginative play and its benefits will be
jeopardized and the more children will be bored when
they aren’t told what to do. In other words, the more
they are likely to develop what can look like “Problem
Solving Deficit Disorder” (PSDD), the inability to think
of oneself or to act as problem finders and solvers (a
necessary prerequisite for all social and intellectual
learning).
Toys that Harm Children’s
Healthy Development. Since deregulation, many of the
toys developed to appeal to children undermine healthy
play. For instance, they bring in developmentally
inappropriate content that can confuse, scare and teach
harmful lessons. They also often take control of play
away from children by showing them how and what to play.
Examples of one or both of the above include toys that:
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Are highly-structured and tell
children how to play (e.g., how to imitate TV & movie
scripts)
-
Make violence the focus of
play (e.g., toy weapons, action figures and
superheroes linked to media)
-
Lure little girls into
focusing on teenage behavior (such as appearance,
sexiness, and consuming)
-
Look like they’ll be exciting
but become boring very quickly because they only do
one thing
-
Are connected to unhealthy
food (e.g., toys linked to fast food restaurants or
candy)
-
Are linked to media rated for
older children or adults (e.g., R-rated Terminator 3
had toys for 5 year olds)
-
Separate the play of girls &
boys (e.g., play dough linked to superhero characters
vs. princesses)
-
Make money & shopping the
focus of the play (such as play ATM machines and
miniature shopping malls)
-
Use electronic technology
(bells & whistles) to control the play
-
Exploit parents’ desire to be
good parents (e.g., promising to teach the alphabet to
infants and toddlers)
-
The Price Children and Society
Pay for the Business of Play. We all pay a high price
for the profits the mass-market toy industry rakes in
from the “Business of Play.” For instance, children
who imitate harmful content in play, rather than work
it out using their own creativity and problem solving
ability, are more likely to learn damaging lessons.
Parents who struggle to do a good job end up with PSDD
children who are bored, look for the instant
gratification, constantly nag for new toys to get a
moment of happiness. Schools have an up-hill battle
teaching academic skills to PSDD children who are
bored, used to being shown exactly what to do instead
of solving problems on their own, and more likely to
use aggression than problem solve when they have a
conflict.
Call to Action: We can reclaim
childhood play by educating parents, schools and the
public about the importance of high quality play, toys
and media and how to promote them. We must also create
the kind of public outrage and action that are needed to
force the toy and related-industries to stop the
commercial exploitation of play and put the well-being
of children back into the “Business of Play” equation.
Diane Levin, PhD (dlevin@wheelock.edu)
is professor of education at Wheelock College in Boston
where she teaches courses on play, violence prevention
and a summer institute on media violence and children.
She is the author of 6 books including Remote Control
Childhood? Combating the Hazards of Media Culture and is
a founder of SCEC and Teachers Resisting Unhealthy
Children's Entertainment (TRUCE).
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