Corporate free speech
protects violent video games
By Allen D. Kanner, Ph.D.
The National Psychologist May/June 2006
Over 50 years of psychological
research have clearly
established a causal link
between children’s exposure to
media violence, such as that
found in violent video games,
and subsequent aggression. In
fact, in July 2000 six major
professional societies,
including the American
Psychological Association and
the American Medical
Association, signed a joint
statement concluding that “…
at this time, well over 1,000
studies … point overwhelmingly
to a causal connection between
media violence and aggressive
behavior in some children.”
In another major review of
research on violent media, the
authors of the review noted
that support for the media
violence effect is stronger
than evidence linking condom
use to the prevention of
sexually transmitted HIV and
passive smoking at work to
lung cancer. And in yet
another recent review
specifically focused on
violent video games, the
authors concluded that “…
exposure to video games poses
a public health threat to
children and youth.”
This is about as convincing as
behavioral research gets. Yet
a funny thing happened to this
research on the way to the
news media. Its findings were
reversed. Thus, since the
early 1980s, while evidence
was mounting in support of the
violence media effect news
reports increasingly cast
doubt on the strength of the
findings, calling them weak
and inconclusive. The stronger
the scientific results, the
more the news media challenged
or ignored them.
Why has this happened? One
major reason is that the news
industry has a vested interest
in promoting violent media.
Television and cable networks
(the producers of news
programs) and entertainment
companies (the producers of
violent media) are often owned
by the same large media
corporations. Further, the
news industry frequently
generates revenues by airing
commercials for violent media.
Thus, psychologists and others
who care about reducing
violence in childhood by
reducing children’s exposure
to violent media find
themselves up against powerful
media corporations that are
willing to distort and lie
about scientific evidence to
protect their profits.
The success of the
entertainment business in
discrediting psychological
research on media violence is
well illustrated by the
attempts of several states to
protect children from the
extreme violence now routinely
found in many video games.
Each year these videos become
more graphic and gruesome.
To cite two recent examples,
JFK Reloaded is a popular game
that reenacts the
assassination of the
president. Grand Theft Auto 3
portrays the brutal murder of
women, minorities, the elderly
and police officers. Seventy
percent of teenage boys report
having played it. Moreover, a
growing body of research on
violent video games indicates
that children’s exposure to
the games is associated with
increased short-term
aggressive behavior,
aggressive cognition,
aggressive affect,
physiological arousal and a
reduction in prosocial
behavior.
In response to escalating
video game violence, Illinois,
Washington, Michigan and
California have passed laws
blocking the sales of
ultra-violent video games to
children, while about half the
states are considering similar
legislation. However, in the
four states that have passed
laws the courts have either
overturned or delayed
implementation of the
legislation, citing the free
speech rights of video game
manufacturers as a primary
reason.
An important consideration, as
one California judge wrote, is
the industry’s ability to
raise serious questions about
“whether there is a causal
connection between access to
such games and psychological
and other harms to children.”
There is, of course, far less
research specifically on the
effects of violent video games
on aggression than on violent
media in general. The courts
may not take the larger body
of research into account in
their decisions about video
games. But the issues here are
more political and economic
than scientific, as I indicate
below, and psychologists will
need to actively enter into
these public spheres in order
to fulfill their role in
protecting children from
violent media.
Corporate free speech
The constant stream of ads for
violent video games to which
children are exposed is part
of a much larger,
corporate-driven phenomenon
that I call the
commercialization of
childhood. Over the last two
decades there has been an
explosion of marketing of junk
food, alcohol, tobacco and
sexually provocative clothing
to children. The overarching
message is one promoting
materialistic values. The
adoption of materialistic
values in turn contributes to
children’s depression,
anxiety, psychosomatic
symptoms and low self-esteem.
Further, the commercialization
of childhood itself is a
manifestation of deep systemic
problems that exist within
corporate capitalism, our
nation’s economic system.
Although this is a vast topic,
I would like to focus on one
systemic problem of corporate
capitalism that is
particularly relevant to the
promotion of violent media,
which is corporate personhood.
This may seem a far cry from
the typical concerns of
psychologists, but I will try
to demonstrate that
psychologists will ultimately
need to challenge corporate
personhood if they want to
effectively counteract the
influence of violent media.
Since the 1880s, courts have
granted corporations the
status of legal persons. This
is a bizarre ruling, given the
fact that corporations are not
people and that no other
institutions have been granted
the extremely privileged
status of legal personhood. As
it stands, corporations can
claim the same rights as flesh
and blood people, such as the
First Amendment right to free
speech. And they do.
Citing their status as legal
persons, in recent years
corporations have successfully
framed attempts to limit their
ability to market to children
as violations of their right
to free speech, as we saw in
connection to violent video
games. Until corporate
personhood – the basis of
corporate free speech – is
revoked, it is highly unlikely
that our society will be able
to protect children from the
massive marketing of violent
video games.
What do these legal
considerations have to do with
the field of psychology? It is
entirely appropriate for our
profession to document the
negative psychological effects
of unjust laws and rulings and
to work to overturn them, be
it through direct advocacy,
public education, research or
clinical practice. Corporate
personhood is an unjust ruling
in need of such research and
challenge.
The systemic problems that
underlie corporate capitalism,
such as corporate personhood
and corporate free speech, are
not well understood by most
psychologists, partly because
these problems are economic
and considered beyond the
purview of our field. Given
how powerful and destructive
corporations have become,
however, it is time for our
profession to turn its
attention to the emotional
damage created by economic
systems and to the
psychological harm that
results from corporate
capitalism.
In so doing we begin to
connect the dots between
corporate personhood,
corporate free speech, the
commercialization of
childhood, the marketing of
violent video games and
childhood aggression. Such a
broad approach holds much
promise for the protection of
our children from corporate
aggression and for the
creation of a more peaceful
future.
----------
Allen D. Kanner, Ph.D., a
Berkeley child, family and
adult psychologist, is a
founder of the advocacy group
Campaign for a Commercial-Free
Childhood –
www.commercialfreechildhood.org
– and was a consultant to the
American Psychological
Association’s Task Force on
Advertising and Children. He
is co-editor of Psychology and
Consumer Culture: The Struggle
for a Good Life in a
Materialistic World and of
Ecopsychology: Restoring the
Earth, Healing the Mind.

