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Is
make-believe vital to kids? You better believe it: An
interview with CCFC's Susan Linn
Nanci Hellmich
USA Today
June 25, 2008
Make-believe is more than child's play. It's crucial to
the development of creativity, empathy, learning and
problem-solving, but it's being squeezed out of the
lives of many children, says psychologist Susan Linn. In
her new book, The Case for Make Believe: Saving Play in
a Commercialized World (The New Press, $24.95), Linn
says parents must limit their children's screen time and
give them simple tools that encourage creative play. USA
TODAY talks to her about the building blocks of
make-believe.
Q: Why is play essential to children's mental health
and creativity?
A: Children use make-believe to conquer their fears and
explore their hopes and dreams. It's in play that they
get to initiate action instead of just constantly
reacting. It's a safe haven for honest self-expression.
Q: How have you seen children use play to express
themselves?
A: There was a little girl whose parents told her she
was going to have a new sibling, so she slid off the
couch, picked up a baby doll, whomped it on the floor a
few times and hurled it across the room. Then she turned
to her parents with a big grin and said cheerfully, "No
more baby." She couldn't say, "I'm afraid I'm going to
be replaced and you won't love me anymore.' She didn't
have the words to express the powerful feelings she was
having, but she could play about it. She continued to
play about babies through her mother's entire pregnancy.
She diapered her doll babies. She literally walked in
her mom's shoes and stuffed babies under her shirt to
pretend to be pregnant. Children often play about what
they are working on. For some children, that might be
new babies, or sharing, or scary monsters. Others, with
more challenging lives, may play about illness, death,
loss or abuse.
Q: You write that studies show the time children
spend in creative play has diminished over the years.
Why?
A: Kids are spending about 40 hours a week engaged with
electronic media after school. That's time taken away
from creative play. The combination of this screen time
and all the toys based on TV shows and movies narrows
children's options for make-believe. So do these
best-selling electronic toys where all you have to do is
push a button, and the toy talks, walks and does back
flips by itself. It's like the toy is having most of the
fun, but it's not giving children a chance to be
creative. When it comes to toys that encourage creative
play, less is more. A good toy is 90% child and only 10%
toy.
Q: How will the toys associated with some summer
movies —Indiana Jones, Iron Man, The Incredible Hulk,
The Dark Knight — help or hinder play?
A: These very violent movies are spawning thousands of
new toys and other licensed media-linked products. Kids
play less creatively with media-linked toys. These toys
come with a built-in script. There is a particular
character with a particular history, and it does
particular things. That's not conducive to creative
play. I see this with little girls and the Disney
princess movies. There are 40,000 Disney princess items
on the market today. Girls see the movies again and
again. And so when they play, they often just reiterate
the movie instead of inventing something new or bringing
something of themselves into it.
Q: What can parents do this summer to make sure their
kids have an opportunity for creative play?
A: Make sure that children have unstructured time away
from screen media and electronic toys. Take advantage of
nice weather and get kids playing outside. Children
actually play more creatively in nature. Play together
as a family. Set up regular times when cellphones,
computers, televisions, MP3 players are off and do
something fun together — bake, play board games, do art
projects or build with blocks. Fill the house with music
— sing, dance, be silly. If your kids are going to camp
or day care this summer, pick one that doesn't rely on
showing movies or watching television and that
encourages a variety of activities, including
unstructured playtime.
Q: What kind of things should parents have available
for children ages 3 to 7 that will encourage creative
play?
A: Invest in art supplies, including paint, crayons,
markers, glue, glitter. Give them dress-up clothes,
puzzles, blocks, old sheets for pretend tents and caves,
dolls that aren't sexualized, puppets and stuffed
animals that don't have computer chips.
Q: Do adults remember the creative play from their
childhoods?
A: People often tell me that their happiest memories are
the times they spent in unstructured creative play by
themselves or with friends. Don't today's children
deserve a chance to play like that as well?
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