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Kids get a taste of
food-related advertising online
Alana Semuels
Los Angeles Times
July
29, 2008
A
new report out today revealed some unsurprising
information: Marketers spend a lot of money trying to
get kids hooked on foods such as Shrek cereal and
Pirates of the Caribbean waffles. What's a little more
surprising is that they don't spend much money marketing
food to kids where so many of them hang out -- on the
Internet. In 2006, the time period that the
online-spending portion of the report covered, food
companies only allocated 5% of their youth marketing
dollars online. (Of course, the online advertising
market is growing by double digits every year, much
faster than overall ad spending, so the percentage has
probably increased since 2006.)
The marketing-to-kids report (PDF download) released
this morning by the Federal Trade Commission, with the
pithy title "Marketing Food to Children and Adolescents:
A Review of Industry Expenditures, Activities and Self
Regulation," says that the relatively low price tag for
marketing to kids on the Web doesn't mean that companies
aren't reaching kids there, however.
"A focus on expenditure data may underestimate the
degree to which food and beverage marketers have relied
on the Internet to advertise to children and teens," the
report says. Translation: Internet advertising is
cheaper than TV advertising, so companies can still have
a big presence there without shelling out the big bucks.
In fact, the report says, kids are spending a lot of
time on websites such as Wrigley's Candystand.com ("the
hottest online games"), Postopia.com ("a fun site for
kids") and Millsberry.com, a General Mills-sponsored
site with games encouraging kids to watch Lucky Charms
webisodes and play games hunting for Reese's Puffs
online. They spend more time than they would with a TV
commercial, in fact; between March 2007 and March 2008,
kids spent as many as ...
... 20 minutes a month on Millsberry.com, 23 minutes on
Nabiscoworld.com and 30 minutes on Wonka.com, according
to the report, which relied on data compiled by Nielsen.
How do kids and their grubby little hands find these
branded websites, which often offer free prizes and
sweepstakes opportunities? Through display ads on their
favorite websites, of course. The study shows that 56%
of visitors to Kraft Entertainment also visited Disney
Online in the time span of one month, and that 87% of
Postopia.com visitors also went to Nick.com. Display ads
for foods and drinks generated about 2 billion
impressions on websites for kids and about 9 billion
impressions on websites for teens in 2006, the report
says.
But Kathryn Montgomery, a professor at American
University's School of Communication, says the FTC
report barely scratches the surface of the extent to
which food companies advertise to kids online. Last
year, she and husband Jeff Chester, at the Center for
Digital Democracy, detailed 10 ways companies creatively
market food to kids online (PDF download). These include
sponsoring chats, commercializing online social
networking communities such as MySpace and creating
viral videos. For example, fast-food chain Wendy's
created a video that was placed on YouTube and did not
mention the company directly but sent users to a special
value menu website.
"Health professionals need to understand that these ads
are very, very pervasive," Montgomery said in a phone
interview. "They are following young people wherever
they go. It's something that's quite different from what
policymakers understand."
Also today, the Council of Better Business Bureaus
released a progress report about its Children's Food and
Beverage Advertising Initiative, detailing whether 10
major food and beverage companies were able to
self-regulate the way they marketed junk food to kids.
The Initiative was created in 2006, and encouraged
companies to pledge to either stop marketing food to
kids or only market "better-for-you" foods.
Most of the companies were able to follow their pledges.
But because Lucky Charms, Cocoa Puffs and Frosted Flakes
made the cut of "better-for-you" foods, it probably
wasn't too hard. |
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