Children drawn to Wii, but effects questioned
Jennifer Davies
The Union-Tribune
May 18, 2008
Birgen Grueskin is
barely 5 and already she can bowl a spare, play a game
of tennis and send a golf ball flying. So can Zuzu, her
3-year-old sister. Even Race, their 18-month-old
brother, gets into the act.
No, they are not a family of sports prodigies.
The Grueskin family of Carlsbad is part of a growing
number of young families flocking to the Wii, Nintendo's
video game console.
A quick search on YouTube finds more than a hundred
videos of toddlers and preschoolers emphatically batting
tennis balls and knocking down bowling pins. Type in
“Wii” and “toddler” on Google, and you get nearly
500,000 hits.
Other video game consoles such as the Xbox and
PlayStation have long been the purview of teenagers and
adults because of their complicated control panels. The
Wii has made inroads outside that demographic and into
the under-5 set because of its ease of use and its
motion-sensor technology, which allows a swat of the arm
to send a digitized ball sailing across the screen.
The Wii's accessibility has been good for business, with
Nintendo selling more than 24 million of the game
consoles since November 2006.
With the launch tomorrow of Wii Fit, which offers a
variety of workout routines and games, analysts expect
sales to climb even higher.
Nintendo doesn't have exact numbers of who is playing
the Wii, but according to market research firm Zanthus,
about 13 percent of children under 12 use the video game
system.
“We find that once people buy it and bring it into their
homes, it's a game system that gets the whole family
involved,” said Denise Kaigler, a spokeswoman for
Nintendo of America.
Nintendo says it doesn't have a suggested age for the
Wii, but its marketing line is that Wii is for “everyone
from 5 to 95.” The Toys “R” Us Web site lists the
appropriate age for the Wii at 6.
So what does that mean for children under 5 who like to
play the Wii?
The short answer is we just don't know, said Dr. Don
Shifrin, a Seattle pediatrician who serves on the
American Academy of Pediatrics' Council on
Communications and Media.
“This is the grand experiment that we are doing on this
generation,” Shifrin said.
Studying the issue is difficult because technology
changes at such a rapid pace, said Lawrence Kutner,
co-founder of Harvard Medical School's Center for Mental
Health and Media and author of the new book “Grand Theft
Childhood,” which examines the effects of video games on
older children. Once a game becomes popular enough to
study, a new one comes along.
“It's a moving target,” Kutner said.
That means parents must use their best judgment when
deciding whether and how much a young child should play
with a video game system like the Wii.
The key is moderation, Kutner said. His research shows
the real problem is not the games themselves but rather
when children watch TV or play video games “because of a
poverty of options, when it's used as an electronic baby
sitter.”
Daniel Anderson, a professor of psychology at the
University of Massachusetts at Amherst, said it is an
issue of both quantity and quality. Not only do parents
have to limit how much time a child spends with a video
game but also prevent the playing of even mildly violent
games such as sword fighting or boxing.
“The main lesson is that content really matters,”
Anderson said. “If you teach children violent lessons,
they will take those violent lessons to the playground.”
Parents favor the Wii more than other video game
consoles because it encourages more movement and
activity, especially with the new Wii Fit coming out.
Meredith Grueskin said she has been looking forward to
adding Wii Fit to the family's game rotation.
Still, Shifrin said computer-generated play can't
replace the real thing.
“Playing baseball on the Wii is interesting, but it's
not as great as just tossing a ball around,” he said.
Michael Glenn, an Encinitas father, couldn't agree more.
While Glenn and his children Alex, 5, and Ryan, 2, like
to play the Wii Sports games, he said, “We've got better
things to do than sit around the house all day.”
Parent Jason Parkes, 38, of La Mesa sees video games as
the root of all modern-day child-rearing problems, from
hyperactivity and obesity to attention deficit disorders
and addictive behavior.
In a tongue-in-cheek interview about his young son,
Parkes mocked the way some parents use the video games.
“Wii is obviously the best baby sitter ever invented,”
he said with sarcasm. “In fact, he's been playing it all
day and I haven't heard or spoken with him since
breakfast at 7, freeing me up for more important things
in life.”
But Anderson, the University of Massachusetts professor,
said playing electronic games, even at a young age, does
have some benefits.
“They are learning to interact with machines in
interesting ways and interacting with machines is really
the future of what they are going to be doing,” he said.
The key is not to start them off too young because the
research has found that electronic media, from “Baby
Einstein” videos to computer games, do little for
children under the age of 2, Anderson said.
“You could at best argue that it is a waste of time,” he
said.
Shawn Murray, who describes his 3-year-old son, Cole, as
“addicted” to the Wii, said he sees both benefits and
drawbacks.
Murray began limiting Cole's playing time when the child
began acting up any time the Wii was turned off. Cole
likes the Wii game “LEGO Star Wars: The Complete Saga”
so much that he insisted on being called by his
self-chosen screen name “Good Guy.” But he also became
more interested in his Legos, building more elaborate
and imaginative structures. Murray credits that change
to playing with the Wii.
“His interest in Legos went way up,” he said.
Grueskin said she closely monitors her children's Wii
time. She sees it as improving their hand-eye
coordination and counting, and it teaches them how to be
good sports.
“It can be a really good tool,” Grueskin said.
The lesson of sportsmanship was on display recently as
Birgen and Zuzu played Wii tennis with each other.
“That was too fast for me,” Zuzu said as her sister
lobbed a tennis ball when she wasn't looking.
“I want to win,” Birgen said.
Their mother stepped in as coach: “Everyone wants to win
but you have to play fair.”

