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PC In-Game
Advertising Revenue to
Top $400 Million by
2009 Media Buyer
Planner, June 14, 2006
PC in-game advertising
will increase from $80
million in 2005 to
more than $400 million
in 2009, according to
interactive
entertainment market
research firm Parks
Associates (via
Tekrati and
MarketingVox). In
April, Massive
predicted that in-game
advertising of any
sort (not restricted
to PC games) would
near $2 billion by
2010.
Although videogames
have become a
mainstream
entertainment pursuit
in homes, in 2005 U.S.
internet gamer
households received
about $0.10 worth of
advertisement-supported
gaming content per
month, compared with
$50 worth of TV
content, Parks says.
Most in-game ads are
aimed at so-called
core gamers, males
18-34, but "games are
now an important form
of family
entertainment.
Advertisers will soon
realize they can reach
the whole family using
this medium. More and
more adults play video
games with their
children and teens are
even playing games
with their parents. In
addition, the 35-54
female gamers, who
spend tens of hours
playing casual games
every month, are
undermonetized," says
Yuanzhe (Michael) Cai,
Parks director of
broadband and gaming.
According to Parks
research, demographic
groups vary widely in
their perception of
in-game advertising:
Males 18-34 are more
open to seeing
advertising than other
age groups, with 29
percent saying they
would not mind seeing
ads in games as long
as it helps enhance
game play, compared
with only 19 percent
among female gamers
35-54.
However, the
percentage of gamers
willing to put up with
ads in games if there
is a chance to win
prizes is similar
among these two groups
(38 percent among
18-34 male; 35 percent
among 35-54 female).
Men and women also
differ about the least
intrusive approach to
in-game advertising.
Almost half of men
18-34 (49 percent)
prefer product
placement over
pre-game ads (22
percent) and in-game
bulletin boards (18
percent). Women 35-54
prefer pre-game ads
(42 percent) by a slim
margin over product
placement (36 percent)
and between-level ad
placement (13
percent).
Gamers also expect a
discount on game
prices in exchange for
seeing ads; the
expected discount
ranged from 31 percent
for gamers 13-17 to 58
percent for women 55
and older.
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