Toy-makers jump on iPod fad
Firms are building products around
the music makers
By Anne D'Innocenzio
Associated Press, February 15, 2005
NEW
YORK
- After bemoaning the
emergence of the iPod as children's
latest must-have toy, toy-makers are
now looking at the digital musical
player as their own marketing
strategy.
After the success last year of
Zizzle Inc.'s iZ and Hasbro Inc.'s
I-Dog, both of which can be hooked
up to Apple Computer Inc.'s iPod,
competitors are coming up with their
own iPod-friendly products, aimed at
preteens. The toys, being shown at
this week's American International
Toy Fair trade expo, range from
electronic drumsticks and other
musical instruments to chairs and
electronic playmates that act as
speakers.
For even younger children, Baby
Einstein Co. has a rocking chair
that connects to an iPod so parents
can sing along while the child
rocks. And Emerson Radio Corp. has a
SpongeBob SquarePants speaker system
that plugs into an iPod, part of its
line of electronics sold under the
Nickelodeon brand.
"The iPod is the No. 1 toy. My
view is why fight them? Why not join
them?" said Isaac Larian, chief
executive officer of MGA
Entertainment Inc., which has a
chair under its popular Bratz brand
that serves as an iPod speaker.
Apple has sold more than 42
million iPods, 30 million in 2005,
making the gadget a huge marketing
opportunity for companies in a range
of industries. Merchandise including
iPod clothing, leather cases,
speakers, massage chairs were part
of an estimated $850 million cottage
industry last year, according to NPD
Group Inc., a market-research firm
in Port Washington, N.Y.
The toy industry is looking to
the iPod to help reverse a decline
in traditional toy sales that dates
back to 2003. Sales of toys dropped
3.6 percent last year to $21.3
billion from $22.1 billion in 2004,
despite the industry's efforts to
come out with more electronic toys,
according to NPD figures.
In fact, according to the report,
sales of children's electronics and
other communication gadgets fell 8
percent last year, a sign that
children want the real thing,
according to Anita Frazier, a toy
analyst at NPD.
Still, analysts say that merely
linking a toy to the hugely popular
digital music player does not
guarantee success.
"It makes sense to pick up on the
iPod trend. It follows the overall
trend that kids want adult things,"
said Stephanie Oppenheim, cofounder
of toyportfolio. com, an independent
guide to toys and other media. But
she added, "You have to look at the
underlying play value and the
quality of the toy. I don't think
all of the accessories will be
created equally."
Oppenheim questions the sound
quality of some of the toys that
serve as speakers for iPods, for
example.
She had praise for Hasbro's new
accessories for its I-Dog, such as
miniature purses that hold the pet.
She also praised I-Dog's more
interactive version, I-Cat, which
allows the user to create meows,
purrs, and scratching sound effects
to the iPod tunes by simply petting
it.
Some toy executives,
acknowledging a plethora of toys
linked to the iPod, said they made
sure they carefully chose their
offerings, which are generally in
the $20 to $40 range.
MGA's Larian said his company
pared its list of 20 different iPod-linked
toys to six. Besides the Bratz
chair, MGA is coming out with
palm-size Petz - a rabbit, pig,
frog, and cat - that can be hooked
to an iPod and respond to the music
by moving and lighting up.
Blue Box, known for military toys
and preschool products, is branching
out with a line of sleek white
electronic musical instruments that
allow users to jam to iPod tunes.
The collection includes a stage
mike, drumsticks and guitar.
Cliff Seto, president of Blue
Box's U.S. division, noted that the
company made sure that the
instruments worked with the iPod to
further personalize the tunes, and
were not just "gratuitous."
Spin Master Ltd. considered more
than a dozen iPod-friendly toys, but
decided to market just two for 2006.
The toys - iDrum and iMix - serve as
protective plastic cases for the
iPod and are also tools to enhance
the tunes. The iDrum, which features
a drum pad on the back of the case,
allows a child to create beats and
rhythms, while iMix lets the
children create scratching DJ sounds
over the music.
"Toy companies can't compete
against computer electronic
companies. We have to stay true to
ourselves," said Harold Chizick,
vice president of global marketing
for Spin Master.
"We have to bring products that
are relevant to the trend." |