US kids find it easy to buy adult-rated videogames: survey
AFP
December 5, 2007
WASHINGTON (AFP)
— The video-game rating system restricting the sale of
violent games to minors has not been applied correctly
in the United States, where teenagers can easily buy
them in stores, a family group said Tuesday.
In its annual survey, the National Institute on Media
and the Family reported that only 55 percent of
retailers efectivaly banned the sale of mature, or "M"
rated videogames to children under 17.
In 50 percent of the cases, a youth can purchase an
M-rated videogame with nobody at the cash register
taking notice, the institute said.
The 2007 survey showed that 12-year-old buyers who
sought M-rated video games such as "Grand Theft Auto" or
"Scarface" were able to purchase them half the time, and
15-year-olds, two-thirds of the time.
The study found that one of the reasons for the lax
ratings enforcement was the age of the clerk, with older
clerks being more compliant with store policies than
younger clerks.
"In conclusion, this year's rating enforcement survey is
discouraging," the institute said in its report.
"Any parent who is paying attention cannot help but
question the credibility of a ratings system employed by
an industry that seems more eager to circumvent it," it
added.
The August survey of 1,360 children found that 86
percent of minors play video games in their homes in the
United States.
It also found that 72 percent of parents know little or
nothing about the rating system overall, and many cannot
not identify the meanings of specific ratings such as AO
(Adults Only) and EC (Early Childhood).
It also found that video games were the source of
arguments, in 38 percent of families, between parents
and children about the time spent playing.
The full NIMF report can be found at:
http://www.mediafamily.org/research/report_vgrc_2007.shtml
