Video game industry seeks political clout
Seth Schiesel
The New York Times
January 15, 2008
Capitalizing on its improved respectability, the
video game industry intends to establish a political
action committee to donate money to game-friendly
politicians and candidates.
Michael D. Gallagher, chief executive of the
Entertainment Software Association, the industry’s
lobbying arm in Washington, said last week that the
group’s board approved the PAC’s creation last fall and
that the committee would be up and running by the end of
March. The association represents major game publishers
including the Walt Disney Company, Electronic Arts,
Microsoft, Nintendo and Sony.
“We will be writing checks to campaigns by the end of
this quarter,” Mr. Gallagher said. “This is an important
step in the political maturation process of the industry
that we are ready to take now. This is about identifying
and supporting champions for the game industry on
Capitol Hill so that they support us.”
Mr. Gallagher said the PAC would probably donate $50,000
to $100,000 this year to national candidates, an amount
he described as commensurate with similar committees
associated with the film and music industries. Such
political action committees are generally financed
personally by industry executives rather than by
corporations and under federal law are limited to giving
$5,000 to each candidate per election.
The figures are not huge, but Mr. Gallagher, a former
Commerce Department official, said such donations are
crucial to doing business in Washington by letting
politicians know that “we are behind them.”
Mr. Gallagher said his association would not establish
or contribute this year to any of the less-regulated
political advocacy groups known as 527s, for a section
of the federal tax code, saying, “I think that’s a stage
down the road.”
But Mr. Gallagher did say that in this election year his
association would mobilize the more than 100,000 gamers
who have joined the association’s Video Game Voters
Network. Like the association and its nascent PAC, the
voters group opposes efforts to regulate games more
strictly than books, movies and other media.
“If I can walk into the office of a member of Congress
and tell them we have 20,000 voters in their state who
are already signed up to write letters and act based on
game-related issues that concern them, that’s powerful,”
he said.
The industry’s new round of muscle-flexing comes as the
political and cultural environment for video games has
improved significantly.
The high-water mark of political dudgeon about games
came in 2005 when scenes of mild sexual provocation were
discovered hidden with the code for the game Grand Theft
Auto: San Andreas. In the wake of the controversy
Senator Hillary Rodham Clinton proposed legislation to
increase federal regulation of the game industry.
That proposal, however, found little traction on Capitol
Hill. Meanwhile, federal courts have consistently
invoked the First Amendment in striking down state
attempts to regulate games more strictly than other
media.
Now, Senator Clinton has appeared to make peace with the
game industry, perhaps recognizing that while games were
largely a children’s pastime in the 1980s, those
children have now grown up, are voting, and are still
enjoying video games. The average age of a gamer is now
near 30, according to industry surveys.
“Games are a way that more and more people are spending
their leisure time, and you do yourself a disservice as
a candidate to attack how people spend that leisure
time,” Robert A. Kotick, chairman of Activision, a top
independent game publisher, said.
Mr. Kotick described the new PAC as “a great first step”
but he cautioned that the film and music industries
would still enjoy far more sway in Washington than the
game industry, not least because “people like Jeffrey
Katzenberg and David Geffen help raise millions of
dollars for candidates.” (In any case, the game industry
is usually aligned with the music and film industries
when it comes to lobbying efforts.)
Along with the evolving political climate, games have
also become more accessible and less threatening in the
broader culture. Nintendo’s Wii console, introduced in
2006, has been a big part of that shift, drawing in both
children and older players with its simple
point-and-wave control scheme. Music-oriented game
franchises like Dance Dance Revolution and Guitar Hero
have become mass-market hits, while middle-aged women
have become the top audience for puzzle games like
Bookworm.
All of those developments have helped create a much more
favorable and tolerant attitude toward video games, both
among the general public and politicians. Mr. Gallagher,
the game association chief executive, said that 36
members of Congress and about 300 staffers attended a
game industry reception in Washington in November.
(For his part, Mr. Gallagher has said that when he was
chief of staff for Representative Rick White, a
Washington State Republican, in the 1990s he helped
program the office PCs to play Doom, the famous
first-person shooter game.)
Mr. Gallagher said the Wii was the hit of the reception
and helped drive the message that video games are now a
form of mainstream entertainment.
“We had one member of Congress who tried golf on the Wii,
and he got a birdie on his first hole and an eagle on
the second,” Mr. Gallagher said. “We couldn’t get it out
of his hands for 20 minutes.”
Mr. Gallagher declined to identify the politician. He
also declined to say whether that politician would be a
likely recipient of a donation from the game industry’s
new PAC.
