Kids Kill In
Violent
Christian
Videogame
By Zack
Pelta-Heller,
AlterNet
Posted on July
21, 2006,
http://www.alternet.org/story/38873/
The Rapture is
headed for New
York City, and
just in time for
Christmas. In
Left Behind:
Eternal Forces,
a
Christian-themed
videogame due
out this
October, the New
York skyline
smolders during
the End of Days,
the faithful
have been called
up to heaven,
and the
remaining New
Yorkers are
engaged in an
epic clash
between the
Tribulation
Forces and the
Antichrist's
army of Global
Community
Peacekeepers
(aka UN
Peacekeepers).
Evangelical
videogame makers
are praying that
Eternal Forces
will finally
enable them to
tap into the $25
billion global
videogame
market. They
hope their
"Christian"
values-themed
game will
capture the same
audience that
has made
bestsellers out
of violent
standards like
Grand Theft Auto
and Halo 2.
The Left Behind:
Eternal Forces
videogame is
based upon the
wildly
profitable "Left
Behind" series,
written by Rev.
Timothy LaHaye
and Jerry
Jenkins. The
"Left Behind"
books have sold
roughly 65
million copies
and are second
only to the
Bible in sales
of Christian
texts. The
series revolves
around an
eccentric
interpretation
of the Bible
that sets the
Armageddon in
Iraq and refers
to Saddam
Hussein as a
servant of
Satan. President
Bush is a big
fan of Rev.
LaHaye's brand
of dominionism.
Prior to the
2000 election,
Bush met with
LaHaye and other
Christian
fundamentalist
leaders to
cultivate the
support of the
religious right.
Game point,
spirit point
Eternal Forces
is a real-time
strategy
videogame,
meaning that a
player
manipulates an
entire army
simultaneously,
as opposed to
the common
first-person
shooter games in
which a player
controls only
one character.
In essence, the
player becomes
the commander of
a virtual army,
deciding when to
unleash weapons
from an arsenal
of guns, tanks
and helicopters.
Of course, since
this is an
evangelical
game, soldiers
lose "spirit
points" each
time they kill
an opponent,
leaving them
prey to the
Antichrist's
forces and in
dire need of
replenishment
through prayer.
To top it off,
each time a
soldier slays
one of the
Antichrist's
soldiers (who
are UN
Peacekeepers,
remember), he
triumphantly
cries, "Praise
the Lord!"
Eternal Forces
caught the
media's
attention in
May, when it
premiered at the
Electronic
Entertainment
Expo. The Los
Angeles Times
reported that in
order to foster
buzz for the
videogame, the
game's
co-creators,
Troy Lyndon and
Jeffrey Frichner,
plan to issue a
million advanced
copies to
churches
nationwide. That
announcement
galvanized
Jonathan Hutson
of Talk To
Action, a forum
for discussing
the religious
right, into
action. Hutson,
who identifies
himself as a
Christian and a
patriot, said by
phone, "I'm
offended by a
game that allows
children to
rehearse mass
killing in the
name of Christ
or the
Antichrist."
In several
lengthy blog
posts, Hutson
charged that
Left Behind:
Eternal Forces
usurps the now
iconic imagery
of 9/11 because
it is set in a
post-apocalyptic
New York. "Why
are the
ambulances
patrolling the
streets with
'911' written on
their roofs
instead of a
normal paramedic
star or cross?"
Hutson
questioned.
"It's outrageous
to exploit
September 11th
to make a buck!"
Hutson also
alleged the
game's "Praise
the Lord!"
battle cry is
not far from the
"God is great!"
words of the
World Trade
Center
terrorists.
(Left Behind
Games was formed
in October
2001.)
Hutson's primary
objection to
Eternal Forces
is Left Behind's
proposed
marketing
campaign. The
strategy of
advanced
distribution
through
mega-churches
and pastoral
networks has
been employed in
the past few
years with
resounding
results. Both
The Passion of
the Christ and
The Chronicles
of Narnia were
screened in
churches
throughout the
country before
theatrical
release. A more
notable example
is The
Purpose-Driven
Life, the
bestseller by
evangelical
pastor Rick
Warren. Prior to
publication in
2002, Warren
distributed a
million copies
through his
Purpose Driven
Network of
mega-churches
with
congregations in
162 countries
worldwide. The
book went on to
sell over 22
million copies
to become the
all-time
best-selling
nonfiction
hardback.
While Left
Behind's
decision to
follow a proven
business model
isn't
particularly
surprising,
Hutchinson
discovered a
startling level
of collusion
between Left
Behind and Rick
Warren.
Mark Carver, the
executive
director of
Purpose Driven
Ministries in
every region
except North
America, turned
out to be the
business advisor
to Left Behind
Games. Hutson
was incensed by
this apparent
conflict of
interest, which
he termed
"endorsement by
association." He
challenged,
"Where is the
pastoral
leadership while
a bigoted
videogame is
being networked
and marketed
through
mega-churches?"
After two heated
posts on Talk To
Action that
echoed across
the blogosphere
from the
Huffington Post
to BlondeSense
to Andrew
Sullivan's Daily
Dish, Mark
Carver resigned
on June 5. A day
later, Hutson
received
official word
from Purpose
Driven notifying
him of Carver's
resignation and
declaring that
Warren and
Purpose Driven
had no plans to
endorse Left
Behind: Eternal
Forces.
Pop-culture
sewage
Hutson isn't the
only one
outraged by Left
Behind: Eternal
Forces. When
Jack Thompson,
an attorney and
crusader against
videogame
violence,
learned that
Tyndale
Publishers
permitted Left
Behind Games to
adapt the Left
Behind series,
he dissolved his
relationship
with the
publishing
company. In
addition to the
Left Behind
books, Tyndale
also publishes
James Dobson and
Thompson's own
manifesto on the
dangers of
videogames, Out
of Harm's Way.
Thompson said he
hadn't read the
"Left Behind"
series, but says
there is a
difference
between the
books, which are
targeted toward
adults, and the
book-based
videogame for
adolescents.
"[Left Behind
Games] is taking
adult-themed
violence and
marketing
directly to
kids," Thompson
said from his
Miami office.
"It's a perfect
example of how
we're exporting
pop-culture
sewage to the
rest of the
world."
Thompson cited
brain scan
studies by
Harvard and
Indiana
University that
he claimed
illustrate a
link between
witnessing
videogame
violence and
copycat crimes.
"There's an
inherent,
emotion-driven
impulse in
juveniles," he
said. "Every
parent knows
that what kids
get in their
heads has
behavioral
consequences."
Thompson said
Left Behind's
decision to
distribute a
million advance
copies of their
videogame to
mega-churches
nationwide is "a
dangerous,
hypocritical,
non-Christian
thing to do, and
an example of
how pop culture
is transforming
the church."
Level of
violence
Jonathan Hutson
says he wasn't
opposed to
videogame
violence per se.
"The level of
violence in this
videogame is not
at issue," he
said. "Rather,
it's the
indoctrination
in Christian
supremacy
because the game
rehearses and
instructs
children in the
mass killing of
New Yorkers for
the sake of
Christ and that
is an
abomination." He
also said he was
appalled that in
Eternal Forces,
corpses are left
on the streets.
"It's outrageous
that this game
has a feature to
allow cold
corpses of New
Yorkers to pile
up on the
streets. No one
gives them a
decent burial."
While Left
Behind denied
repeated
requests for an
interview, it
did issue a
formal
statement. The
company
dismissed
Hutson's
remarks,
insisting that
he was
unqualified to
comment on the
game because he
hadn't played
it. Left Behind
did, however,
verify that
LaHaye's
anti-government
philosophy had
found its way
into the
videogame. "The
Antichrist's
forces are on
the warpath,
actively hunting
down and
exterminating
all resistance
to his one-world
government. This
includes the
good guys -- the
Tribulation
Force --
defending
themselves
against Satan."
Left Behind
maintained that
while there is
violence in the
game, it's not
bloody or
graphic, and it
anticipates
getting a Teen
(T) rating from
the
Entertainment
Software Ratings
Board.
The question
remains whether
Left Behind can
justify its
videogame
violence with
the Bible. If a
player's only
penalty for
killing New
Yorkers is a
loss in
spiritual
points, then
violence
actually goes
less punished in
Eternal Forces
than in
seemingly more
violent
competition like
Grand Theft
Auto, in which
homicide results
in being pursued
and arrested by
the police. And
in Grand Theft
Auto, bodies
disappear
shortly after
being killed.
Evangelical
Gamers fire back
Although Left
Behind wasn't
eager to discuss
its videogame,
other
evangelical
videogame
developers
regard Eternal
Forces as the
breakthrough
they've been
waiting for to
bring Christian
games into the
mainstream.
Ralph Bagley,
the godfather of
Christian
gaming, runs
Christian Game
Developers
Foundation.
Until now, its
titles
Catechumen and
Ominous Horizons
have been the
darlings of the
Christian
videogame
industry, having
sold about
80,000 and
70,000 copies,
respectively.
"We've fought
the perception
that if it's a
Christian
videogame,"
Bagley said,
"then it has to
be cheesy with
sub-par
graphics."
Bagley hopes
Left Behind:
Eternal Forces
will prove that
Christian
videogames can
be both
high-quality
tools to reach
people through
ministry and
entertaining
alternatives to
current
videogame hits.
He is not alone.
Greg Schumsky,
CEO of Covenant
Studios, knows
there are not a
lot of Christian
games out there
for older
audiences.
Following in the
wake of Eternal
Forces, Covenant
plans to release
a game next
spring called
Journey of the
Time Pilots,
which involves
traveling
through time to
catch Nazis who
have stolen
religious
artifacts for
Hitler.
"I think this
game is going to
open the doors
for other games
to get into the
mainstream
market,"
Schumsky said of
Eternal Forces.
Like Schumsky,
most Christian
game developers
covet the
mainstream
audience and
feel the reason
they haven't
broken through
is because
videogame
critics compare
their games to
more successful
market standards
like Grand Theft
Auto. Christian
game developers
say the
comparison is
unfair because
they believe
their games are
morally
superior.
Neither Schumsky
nor Bagley seem
too worried
about violence
in videogames.
"'Revelations'
is pretty darn
violent to begin
with," Schumsky
said, "so how do
you candycoat
that?" In the
past, however,
Bagley has
spoken out
against violence
in games like
Grand Theft Auto
and Narc. When I
asked Bagley
whether he would
mind gamers
playing as the
Antichrist, he
replied, "As
long as Christ
wins out in the
end, I'm open as
long as it
doesn't go
overboard,
though the last
thing I would
want to see is
people getting
on there just to
kill."
Bagley said
there was a
distinction
between running
street gangs in
videogames and
commanding the
anti-Tribulation
force in Left
Behind. He
thinks this
violence can be
portrayed in a
"tasteful
manner," if done
within the
storyline.
Unlike Jack
Thompson, Bagley
doesn't believe
that videogame
violence
invariably leads
to enhanced
aggression in
game players. "I
think maybe
99.9% of kids
playing Grand
Theft Auto and
other games
probably won't
be affected. I
pray the rest
won't be
affected by the
violence."
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