Virtual
worlds threaten "values"
BBC News
October 25, 2007
The growing number of toy-themed virtual worlds aimed
at young people risks undermining the basic human values
we wish to instil in children.
So said industry veteran Lord Puttnam opening a London
conference devoted to discussing virtual worlds.
He feared that all children will learn from these
virtual spaces is that they are first and foremost
consumers.
He urged creators to build more moral virtual worlds
that instil in children the values that societies need.
Moral choice
Oscar-winning film-maker Lord Puttnam gave the opening
keynote speech at the Virtual Worlds Forum held in
London from 23-26 October.
In his speech Lord Puttnam voiced fears about the many
game worlds that have sprung up which tie access to the
virtual world to the purchase of a toy.
Webkinz, Funkeys, BarbieGirls, TyGirlz and many others
are all virtual worlds created and run by toy makers.
"Are we absolutely sure that this is the very best we
can offer young people?" he asked. "Do we really want
them to think of themselves as not much more than
consumers?"
He said: "Might we not prefer to build worlds that
encourage those same values and skills we wish them to
exercise in the real world?"
"The challenge ahead is this - to ensure that virtual
worlds are increasingly places that offer real meaning
to their lives and in the real world to learn from the
sense of community and collaboration that's been
experienced in virtual worlds," he said.
Those involved in creating virtual worlds for children
got their chance to answer his criticisms during a panel
session at the conference.
Matthias Mikshe, founder and head of Stardoll, said many
firms were developing virtual worlds for children
because young people were far more familiar with them
than their parents.
"This is the first digital generation and for them this
is just natural," he said. "It's our generation that
calls it a virtual world and builds some mystique about
it."
Alice Taylor, commissioning editor for education at
Channel 4, said: "It's people of a certain age that talk
about 'going online'. Kids just say 'I'm going to Habbo'."
Marc Goodchild, head of interactive and on-demand at BBC
Children's, said virtual worlds for children were
popular with parents too.
"The social footprint of kids is diminishing year on
year," he said, "they are allowed less distance from the
front gate all the time."
Virtual worlds, he said, let them play with their
existing friends and have some of those shared
experiences they would otherwise miss.
Specifically answering Lord Puttnam's point Mark Hansen,
director of business development for Lego Universe, said
children were very good at determining the underlying
ethic of a virtual world.
"Is it positioned to sell more product or as an extended
experience with the product they have already bought?"
he asked. "Kids are very smart and will spot that really
quickly."
